Group project notes
S.P.A.M.M. Space/Pirates/Aliens Mad Max
Multiplayer text adventure with defined goal & progress; players can talk to each other and create rooms & items in-game. Predefined rooms/items and logic dictate game goals & progress. Backend db stores room/item/player data.
Milestone 1: 4/19
- Update telnet examples to hook into example C++ code for server (client is just telnet/putty)
- Write C++ file that has example functions for: when a line is entered by the client, call this C++ function; and if the line matches certain pattern/word, use a C++ function to send a message to a certain client (by id #). In other words, make the C++ file usable by everyone to process inputs and send outputs, without calling the C code. Write a Makefile that compiles it all together.
Nicola + Stephen:
- Write example C++ code for reading/writing data to a Redis server; use the hiredis library. Make example C++ functions that hide the library details.
Kassaundra + Mike:
- Write example parser for game actions: go direction, get item, drop item, look at item, inventory, open item, close item; write C++ code that checks what they type (item/direction could be anything), and prints a message
Charles + Oliver:
- Classes for rooms/items/players; for player, add last login IP, last login time, password, username, description, build permission (boolean); write getters/setters for everything; for item, create an owner (username), and an enum for item type: UNIQUE, PERPLAYER
Noah + Ruby:
- Write parser for game building & speaking commands: “say”, “tell user XYZ”, “create room called X and described by Y”, “connect room X to Y via DIR”, “create item called X and described by Y”, “put item X in room Y”
- Write parser for room creation: “set first description for room X to Y”, “require item X to enter room Y”, “when player enters X and [has/has not] item Y, teleport player to room Z”, “when player enters X, with random Y% chance, teleport player to room Z”